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Virtual Field

A group project where my team and I collaborated with a medical equipment manufacturer in the virtual reality industry to reinnovate their user interface, focusing on a user-centric approach tailored to clinical staff for conducting optical exams and analyzing reports.

Role: 1 of 3 UX/UI Designers

Duration: 3 Months

Industry: Health

Project Type: Sponsored/Collaborative

Design Problem

The exam setup interface for Virtual Field's VR tool was cluttered and inefficient, causing delays and frustration for clinicians and technicians during visual eye exams. Our goal was to simplify the layout, enhance functionality, and optimize the user flow by reducing clicks and adhering to UX/UI best practices.

Design Objectives

Deliver a refreshed yet familiar look

Tailor to the unique needs of clinicians and technicians

Optimize User Flow

Current Version

Patients Page

VR Devices Page

Exam Setup Page

Ideation Process

Crazy 8s

IMG_7616.heic

Low Fidelity Wireframing

Devices Page

Devices.jpg

Patients Page

Patients.jpg

Exam Setup Page

Screenshot 2025-03-23 at 11.45.59 PM.png

Exam Setup Page

Screenshot 2025-03-24 at 12.02.15 AM.png

Final Prototype

Prototype Video Walkthrough

Patients Page

Patient's Page.png

Exam Setup Page

Exam Setup Page.png

Settings & Devices Page

Settings Page.png

Project Learnings

Adapatability to Team Dynamics

  • Successfully navigated a sudden team member departure due to medical reasons, redistributing tasks efficiently and maintaining project momentum without compromising quality.

Streamlined User Flow 

  • Reduced the number of clicks needed for clinicians and technicians to queue and execute exams, improving efficiency.

Designing for Users Without Their Voices

  • Feedback came exclusively from management, which limited direct insights from clinicians and technicians—the actual end users. This experience reinforced the importance of user testing with end users and not just stakeholders. It highlighted the gap between business goals and everyday usability, shaping my approach to always advocate for direct user involvement in the design process.

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